Vherokior Tribal Embassy
Basic
- Mass:
- 100,000 kg
- Packaged volume:
- 100,000,000 m3
- Portion size:
- 1
- Structure Hitpoints:
- 100,000,000 HP
- Capacity:
- 10,000 m3
- Volume:
- 100,000,000 m3
- Mass:
- 100,000 kg
- radius:
- 3,394 m
Cargo
- Capacity:
- 10,000 m3
Structure
- Structure Hitpoints:
- 100,000,000 HP
Industry
Adam4Eve Material InfluenceType Info
- Type ID:
- 59616
- Capacity:
- 10,000 m3
- Graphic ID:
- 2600
- Group ID:
- Large Collidable Object
- Race ID:
- 2
- Radius:
- 3,394 m
- Sof faction name:
- minmatarbase
- Volume:
- 100,000,000 m3
Description
Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion.
This Vherokior Tribal Embassy serves as a facility that is unarguably the territory of the Vherokior within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, family heads, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.