Nefantar Tribal Embassy
Basic
- Mass:
- 100,000 kg
- Packaged volume:
- 100,000,000 m3
- Portion size:
- 1
- Structure Hitpoints:
- 100,000,000 HP
- Capacity:
- 10,000 m3
- Volume:
- 100,000,000 m3
- Mass:
- 100,000 kg
- radius:
- 3,394 m
Cargo
- Capacity:
- 10,000 m3
Structure
- Structure Hitpoints:
- 100,000,000 HP
Industry
Adam4Eve Material InfluenceType Info
- Type ID:
- 59617
- Capacity:
- 10,000 m3
- Graphic ID:
- 2600
- Group ID:
- Large Collidable Object
- Race ID:
- 2
- Radius:
- 3,394 m
- Sof faction name:
- minmatarbase
- Volume:
- 100,000,000 m3
Description
The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar.
This Nefantar Tribal Embassy serves as a facility that is unarguably the territory of the Nefantar within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, diplomats, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.