The Ruins of Old Traumark
Basic
- Portion size:
- 1
- Structure Hitpoints:
- 100,000,000 HP
- Capacity:
- 0 m3
- Volume:
- 0 m3
- Mass:
- 0 kg
- radius:
- 12,832 m
Cargo
- Capacity:
- 0 m3
Structure
- Structure Hitpoints:
- 100,000,000 HP
Industry
Adam4Eve Material InfluenceType Info
- Type ID:
- 60003
- Graphic ID:
- 3772
- Group ID:
- Large Collidable Object
- Race ID:
- 4
- Radius:
- 12,832 m
- Sof faction name:
- amarrbase
- Sound ID:
- 20174
Description
The Old Traumark Installation was formerly a massive fortress guarding the southern space territories of the vastly rich Tash-Murkon royal family. At its height it represented the proudest moment in the history of the Tash-Murkon and a symbol of their commitment to progress and development. Yet that proud moment came and went, for the fortress, once thought to be impregnable, fell into the hands of Sansha's Nation
Over the subsequent years several attempts were made to recapture and renovate the installation, however each attempt was stymied by the entrenched Sansha forces. The close proximity to Stain allowed Nation reinforcements to arrive with little warning, and the stations themselves were riddled with booby traps and infested by numerous cybernetically-augmented True Slave soldiers.
After these failed attempts to recapture the ruins, the pragmatic Tash-Murkons eventually changed their approach and chose to build a new Traumark Installation at a nearby location. Now two versions of the great southern fortress exist just a short warp away from each other: a bright shining facility that represents the best of Amarr progress and might, and the ruined fortification that serves as an ever-present reminder of that might's limits.