Angel Zarzakh Dramiel
Inventory group: Entity > Pirate Entities
Defenses
Basic
- Mass:
- 1,100,000 kg
- Packaged volume:
- 17,400 m3
- Portion size:
- 1
- Structure Hitpoints:
- 263 HP
- Capacity:
- 94 m3
- Volume:
- 17,400 m3
- Mass:
- 1,100,000 kg
- radius:
- 30 m
Offenses
NPC
- entityFactionLoss:
- 0.044594595
- Bounty:
- 0
- entityChaseMaxDistance:
- 12,000 m
Cargo
- Capacity:
- 94 m3
Targeting
- Maximum Targeting Range:
- 35,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 10 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 40 m
- Scan Resolution:
- 975 mm
- Signature Resolution:
- 40,000 m
Weapon
- Damage Modifier:
- 1.845 x
- Accuracy falloff:
- 8,282 m
- Optimal Range:
- 20,625 m
- Rate of fire:
- 2.7s
- Turret Tracking:
- 380
Ammunition
- Explosive damage:
- 19 HP
- Kinetic damage:
- 26 HP
Navigation
- Maximum Velocity:
- 1,954.6875 m/sec
- Inertia Modifier:
- 3.2 x
Capacitor
- Capacitor Capacity:
- 519 GJ
- Capacitor Recharge time:
- 5m 11.25s
Shield
- Shield Capacity:
- 475 HP
- Shield recharge time:
- 10m 25s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 363 HP
- armorUniformity:
- 0.75
- Armor Thermal Damage Resistance:
- 51.25%
Structure
- Structure Hitpoints:
- 263 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- charge:
- 0 GJ
- Armor Hitpoints Repaired:
- 0 HP
- uniformity:
- 1
- Missile Damage Bonus:
- 0.1125 x
- gfxTurretID:
- 9411
- gfxBoosterID:
- 397
- shieldCharge:
- 0
- Rate of fire:
- 2.6s
- Orbit Velocity:
- 312.75 m/sec
- behaviorWarpScrambleRange:
- 12,500 m
Type Info
- Type ID:
- 78891
- Capacity:
- 94 m3
- Faction ID:
- 500011
- Graphic ID:
- 338
- Group ID:
- Pirate Entities
- Meta group ID:
- 4
- Race ID:
- 2
- Radius:
- 30 m
- Sof faction name:
- angelbase
- Volume:
- 17,400 m3
Description
This Angel Cartel frigate is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.