Auto Targeting System II
Inventory group: Module > Automated Targeting System
Variations
Market
Basic
- Mass:
- 40 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 5 m3
- Mass:
- 40 kg
- radius:
- 1 m
Module
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 35 tf
- Powergrid Usage:
- 1 MW
- Activation Cost:
- 10 GJ
Required Skills
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 596 |
Pyerite | 16 |
Mexallon | 3 |
Isogen | 14 |
Transmitter | 5 |
Miniature Electronics | 11 |
Morphite | 3 |
Ladar Sensor Cluster | 3 |
Quantum Microprocessor | 1 |
Electrolytic Capacitor Unit | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Auto Targeting System II Blueprint
Industry
Adam4Eve Material InfluenceOther
- Targeting range:
- 60,000 m
Type Info
- Type ID:
- 1436
- Group ID:
- Automated Targeting System
- Icon ID:
- 104
- Market group ID:
- Automated Targeting Systems
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online.