Missile Guidance System Rig I
Inventory group: Module > Rig Launcher
Variations
Type | ||
---|---|---|
Missile Guidance System Rig I | Tech I | |
Missile Guidance System Rig II | Tech II |
Basic
- Mass:
- 200 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 5 m3
- Mass:
- 200 kg
- radius:
- 100 m
Offenses
Cargo
- Capacity:
- 0 m3
Rigging
- Rig Size:
- small
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Scorched Telemetry Processor | 59 |
Tripped Power Circuit | 111 |
Burned Logic Circuit | 111 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Missile Guidance System Rig I Blueprint
Industry
Adam4Eve Material InfluenceOther
- rate of fire bonus:
- 1 %
- Flight Time Bonus:
- 0 %
- Drawback:
- 10 %
- Calibration cost:
- 100
Type Info
- Type ID:
- 26024
- Group ID:
- Rig Launcher
- Icon ID:
- 3197
- Meta group ID:
- 1
- Radius:
- 100 m
- Volume:
- 5 m3
Description
This rig isn't supposed to be in game until a use for it is decided.
Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.