Crucifier Navy Issue
Traits
Type Bonuses
- 7.5 % bonus to Weapon Disruption effectiveness
- 20 % bonus to Small Energy Turret damage
Role Bonuses
- -85 % penalty to Weapon Disruption optimal range and falloff
- -85 % reduction in Weapon Disruption activation cost and CPU requirements
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crucifier | Tech I | 250 HP | 400 HP | 350 HP | 27 MW | 235 tf | 330 GJ | 2 | 4 | 3 | 2 | ||
Sentinel | Tech II | 300 HP | 425 HP | 375 HP | 40 MW | 195 tf | 415 GJ | 3 | 4 | 3 | 2 | ||
Crucifier Navy Issue | Faction | 375 HP | 700 HP | 525 HP | 42 MW | 160 tf | 500 GJ | 3 | 4 | 3 | 2 |
Market
Basic
- Mass:
- 1,064,000 kg
- Packaged volume:
- 2,500 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 7
- Structure Hitpoints:
- 525 HP
- Capacity:
- 165 m3
- Volume:
- 28,100 m3
- Mass:
- 1,064,000 kg
- radius:
- 39 m
Resistances
Cargo
- Capacity:
- 165 m3
Fitting
- Powergrid Output:
- 42 MW
- CPU Output:
- 160 tf
- High Slots:
- 3
- Medium Slots:
- 4
- Low Slots:
- 3
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.5
- heatAttenuationMed:
- 0.63
- heatAttenuationLow:
- 0.5
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- small
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 64,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 14 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 38 m
- Scan Resolution:
- 640 mm
- scanSpeed:
- 2s
Navigation
- Maximum Velocity:
- 340 m/sec
- Inertia Modifier:
- 3.35 x
Drones
- Drone Capacity:
- 20 m3
- Drone Bandwidth:
- 10 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 500 GJ
- Capacitor Recharge time:
- 4m 10s
Shield
- Shield Capacity:
- 375 HP
- Shield recharge time:
- 10m 25s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 700 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 525 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 13,333 |
Pyerite | 4,500 |
Mexallon | 1,333 |
Isogen | 278 |
Nocxium | 23 |
Zydrine | 15 |
Megacyte | 8 |
Manufacturing
- Blueprint:
- Crucifier Navy Issue Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 15
- uniformity:
- 1
- warpCapacitorNeed:
- 0.00000167
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- shipBonusAF:
- 20
- shipBonus2AF:
- 7.5
- shipScanResistance:
- 0 %
- maxDirectionalVelocity:
- 3000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 38
- metaGroupID:
- 4
- roleBonus:
- -85
Type Info
- Type ID:
- 37453
- Base price:
- 1.80m ISK
- Capacity:
- 165 m3
- Faction ID:
- 500003
- Graphic ID:
- 1733
- Group ID:
- Frigate
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 4
- Radius:
- 39 m
- Sof faction name:
- amarrnavy
- Sound ID:
- 20063
- Volume:
- 28,100 m3
Description
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.
The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.