Gungnir I
Inventory group: Fighter > Heavy Fighter
Variations
Type | ||
---|---|---|
Gungnir I | Tech I | |
Gungnir II | Tech II |
Market
Basic
- Mass:
- 2,000 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 100 HP
- Capacity:
- 0 m3
- Volume:
- 2,000 m3
- Mass:
- 2,000 kg
- radius:
- 35 m
Cargo
- Capacity:
- 0 m3
Targeting
- Maximum Targeting Range:
- 90,000 m
- Ladar Sensor Strength:
- 7 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 120 m
- Scan Resolution:
- 430 mm
Navigation
- Maximum Velocity:
- 582 m/sec
- Warp Speed Multiplier:
- 1.5 x
- Inertia Modifier:
- 500 x
Required Skills
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]
(x12)
[1]
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]
Shield
- Shield Capacity:
- 3,762 HP
- Shield recharge time:
- 16m 40s
Structure
- Structure Hitpoints:
- 100 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 400,000 |
Pyerite | 85,000 |
Mexallon | 40,000 |
Isogen | 10,000 |
Nocxium | 1,700 |
Zydrine | 700 |
Megacyte | 900 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Gungnir I Blueprint
Industry
Adam4Eve Material InfluenceOther
- shieldCharge:
- 0
- Jump Range:
- 100,000 m
- Duration:
- 10s
- Signature Radius Bonus:
- 150 %
- Orbit Range:
- 31,500 m
- Damage Multiplier:
- 1 x
- EM Damage (Per Fighter):
- 0 HP
- Explosive Damage (Per Fighter):
- 239 HP
- Rate of fire:
- 8s
- Explosion Radius:
- 570 m
- Explosion Velocity:
- 80 m/sec
- Optimal range:
- 26,000 m
- Accuracy Falloff:
- 16,000 m
- Duration:
- 1m
Type Info
- Type ID:
- 40365
- Graphic ID:
- 3831
- Group ID:
- Heavy Fighter
- Market group ID:
- Heavy Fighters
- Meta group ID:
- 1
- Published:
- true
- Race ID:
- 2
- Radius:
- 35 m
- Sof faction name:
- minmatarbase
- Volume:
- 2,000 m3
Description
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.
Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.