Ametat II
Inventory group: Fighter > Heavy Fighter
Market
Basic
- Mass:
- 2,000 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 100 HP
- Capacity:
- 0 m3
- Volume:
- 2,000 m3
- Mass:
- 2,000 kg
- radius:
- 35 m
Cargo
- Capacity:
- 0 m3
Targeting
- Maximum Targeting Range:
- 100,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 8 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 120 m
- Scan Resolution:
- 450 mm
Navigation
- Maximum Velocity:
- 578 m/sec
- Warp Speed Multiplier:
- 1.5 x
- Inertia Modifier:
- 500 x
Required Skills
(x12)
[5]
(x1)
[5]
(x5)
[5]
(x1)
[5]
(x12)
[4]
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]
Shield
- Shield Capacity:
- 4,158 HP
- Shield recharge time:
- 16m 40s
Structure
- Structure Hitpoints:
- 100 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 514,474 |
Pyerite | 101,252 |
Mexallon | 48,433 |
Isogen | 11,593 |
Nocxium | 2,019 |
Zydrine | 816 |
Megacyte | 1,164 |
Guidance Systems | 28 |
Morphite | 24 |
Fusion Thruster | 42 |
Radar Sensor Cluster | 18 |
Tungsten Carbide Armor Plate | 72 |
Antimatter Reactor Unit | 48 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- shieldCharge:
- 0
- Jump Range:
- 100,000 m
- Duration:
- 8s
- Signature Radius Bonus:
- 150 %
- Orbit Range:
- 36,600 m
- Damage Multiplier:
- 1 x
- EM Damage (Per Fighter):
- 279 HP
- Rate of fire:
- 8s
- Explosion Radius:
- 570 m
- Explosion Velocity:
- 80 m/sec
- Optimal range:
- 40,800 m
- Accuracy Falloff:
- 8,000 m
- Duration:
- 1m
Type Info
- Type ID:
- 40560
- Graphic ID:
- 3825
- Group ID:
- Heavy Fighter
- Market group ID:
- Heavy Fighters
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 35 m
- Sof faction name:
- amarrbase
- Volume:
- 2,000 m3
Description
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.
Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.