Welcome to the new EVE Ref

Support on Patreon »

'Cold Wind' Kinetic Reaper

Basic

Mass:
100 kg
Packaged volume:
2,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
8,000 m3
Mass:
100 kg
radius:
1,000 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
32,500 GJ

Targeting

Weapon

Optimal Range:
150,000 m

Ammunition

EM damage:
0 HP
Kinetic damage:
100,000 HP

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium1,870,088
Pyerite1,188,818
Mexallon459,131
Isogen281,014
Nocxium334,137
Zydrine42,474
Megacyte48,231
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
20h
Copy time:
16h
Material research:
7h
Time research:
7h

Type Info

Type ID:
41442
Base price:
240.95m ISK
Group ID:
Super Weapon
Icon ID:
2934
Market group ID:
Caldari
Published:
true
Race ID:
1
Radius:
1,000 m
Volume:
8,000 m3

Description

Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.