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'Guillotine' Thermal Reaper

Basic

Mass:
100 kg
Packaged volume:
2,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
8,000 m3
Mass:
100 kg
radius:
1,000 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
33,750 GJ

Targeting

Weapon

Optimal Range:
150,000 m

Ammunition

EM damage:
0 HP
Thermal damage:
100,000 HP

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium1,779,600
Pyerite1,370,079
Mexallon501,535
Isogen274,372
Nocxium325,361
Zydrine40,313
Megacyte45,502
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
20h
Copy time:
16h
Material research:
7h
Time research:
7h

Type Info

Type ID:
41443
Base price:
240.95m ISK
Group ID:
Super Weapon
Icon ID:
2934
Market group ID:
Gallente
Published:
true
Race ID:
8
Radius:
1,000 m
Volume:
8,000 m3

Description

Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.