Capital Ancillary Remote Armor Repairer
Inventory group: Module > Ancillary Remote Armor Repairer
Market
Basic
- Mass:
- 20 kg
- Packaged volume:
- 1,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 1.28 m3
- Volume:
- 4,000 m3
- Mass:
- 20 kg
- radius:
- 1 m
Cargo
- Capacity:
- 1.28 m3
Fitting
- CPU usage:
- 40 tf
- Powergrid Usage:
- 150,000 MW
- Activation Cost:
- 1,770 GJ
Weapon
- Optimal Range:
- 15,000 m
- Reload Time:
- 1m
Required Skills
(x10)
[1]
(x2)
[5]
(x1)
[3]
(x1)
[2]
(x1)
[1]
Overloading
- Heat Damage:
- 2 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 678,689 |
Pyerite | 446,736 |
Mexallon | 62,832 |
Isogen | 52,245 |
Nocxium | 11,759 |
Zydrine | 4,422 |
Megacyte | 4,459 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
Industry
Adam4Eve Material InfluenceOther
- Armor Hitpoints Repaired:
- 530 HP
- Overload duration bonus:
- -15 %
- Effectiveness Falloff:
- 4,000 m
- remoteResistanceID:
- Remote Logistics Impedance
Type Info
- Type ID:
- 41479
- Base price:
- 24.20m ISK
- Capacity:
- 1.28 m3
- Group ID:
- Ancillary Remote Armor Repairer
- Icon ID:
- 21426
- Market group ID:
- Capital
- Published:
- true
- Race ID:
- 4
- Radius:
- 1 m
- Volume:
- 4,000 m3
Description
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.