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Siege Module II

Variations

Basic

Mass:
1 kg
Packaged volume:
1,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
4,000 m3
Mass:
1 kg
radius:
1 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
110 tf
Powergrid Usage:
105,000 MW

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium3,427,873
Pyerite828,117
Mexallon314,957
Isogen52,033
Nocxium15,823
Zydrine4,534
Megacyte2,266
Miniature Electronics165
Morphite186
Quantum Microprocessor165
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
1d 15h
Copy time:
1d 7h 12m
Material research:
13h 39m
Time research:
13h 39m

Type Info

Type ID:
4292
Base price:
47.02m ISK
Group ID:
Siege Module
Icon ID:
2851
Market group ID:
Siege Modules
Meta group ID:
2
Published:
true
Race ID:
1
Radius:
1 m
Volume:
4,000 m3

Description

An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.