Legion Offensive - Support Processor
Traits
Type Bonuses
- 2 % bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration
- 5 % reduction in Remote Armor Repair Systems activation cost
- 10 % bonus to the benefits of overheating Remote Armor Repair Systems modules
Role Bonuses
- 75 % reduction in the PWG and CPU fitting costs of Medium Remote Armor Repair Systems modules
- 95 % reduction in the PWG and CPU fitting costs of Leadership modules
- 20 % bonus to Remote Armor Repair Systems optimal range
- 1,150 % bonus to Remote Armor Repair Systems falloff
- Can use one Leadership module
- 50 % bonus to Leadership area of effect range
- Additional Base Stats
- +7 High Slots, +4 Turret Hardpoints
- +100GJ Capacitor Capacity
- +25mbit Drone Bandwidth, +75m3 Drone Bay
- +1 max locked target
Variations
Market
Basic
- Mass:
- 800,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
- Tech Level:
- 3
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 40 m3
- Mass:
- 800,000 kg
- radius:
- 500 m
Cargo
- Capacity:
- 0 m3
Drones
- Drone Capacity:
- 75 m3
- Drone Bandwidth:
- 25 Mbit/sec
Required Skills
Capacitor
- Capacitor Capacity:
- 100 GJ
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Warfare Computation Core | 7 |
Fullerene Intercalated Sheets | 1 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Manufacturing
Industry
Adam4Eve Material InfluenceOther
- subSystemSlot:
- 127
- High Slot Modifier:
- 7 +
- Medium Slot Modifier:
- 0 +
- Low Slot Modifier:
- 0 +
- Remote Armor Repairer Falloff Bonus:
- 1,150 %
Type Info
- Type ID:
- 45600
- Graphic ID:
- 21516
- Group ID:
- Offensive Subsystem
- Icon ID:
- 3641
- Market group ID:
- Amarr Offensive Subsystems
- Meta group ID:
- 14
- Published:
- true
- Race ID:
- 4
- Radius:
- 500 m
- Sof faction name:
- amarrbase
- Volume:
- 40 m3
Description
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.