Standup Locust II
Variations
Type | ||
---|---|---|
Standup Locust II | Structure Tech II | |
Standup Locust I | Structure Tech I |
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 1,600 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 100 HP
- Capacity:
- 0 m3
- Volume:
- 1,600 m3
- Mass:
- 1,000 kg
- radius:
- 35 m
Cargo
- Capacity:
- 0 m3
Targeting
- Maximum Targeting Range:
- 60,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 12 points
- Signature Radius:
- 88 m
- Scan Resolution:
- 950 mm
Navigation
- Maximum Velocity:
- 2,354 m/sec
- Warp Speed Multiplier:
- 1.5 x
- Inertia Modifier:
- 500 x
Shield
- Shield Capacity:
- 2,816 HP
- Shield recharge time:
- 8m 20s
Structure
- Structure Hitpoints:
- 100 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Guidance Systems | 8 |
Magpulse Thruster | 45 |
Gravimetric Sensor Cluster | 8 |
Graviton Reactor Unit | 13 |
Sustained Shield Emitter | 5 |
Phenolic Composites | 40 |
Manufacturing
- Blueprint:
- Standup Locust II Blueprint
Industry
Adam4Eve Material InfluenceOther
- shieldCharge:
- 0
- Duration:
- 10s
- Explosion Radius:
- 15 m
- Explosion Velocity:
- 300 m/sec
- Damage Multiplier:
- 1 x
- EM Damage (Per Fighter):
- 0 HP
- Kinetic Damage (Per Fighter):
- 114 HP
- Optimal Range:
- 25,000 m
- Duration:
- 0s
- Rate of fire:
- 3.5s
- Squadron Size:
- 12
- Orbit Range:
- 10,000 m
- Maximum Velocity Bonus:
- 200 %
- Signature Radius Reduction:
- -80 %
- Damage Multiplier:
- 0 x
- EM Damage (Per Fighter):
- 0 HP
- Rate of fire:
- 0s
- Explosion Radius:
- 0 m
- Explosion Velocity:
- 0 m/sec
- Optimal range:
- 0 m
- Accuracy Falloff:
- 0 m
- Duration:
- 10s
- Range:
- 20,000 m
Type Info
- Type ID:
- 47149
- Graphic ID:
- 2975
- Group ID:
- Structure Light Fighter
- Market group ID:
- Standup Light Fighters
- Meta group ID:
- 53
- Published:
- true
- Race ID:
- 1
- Radius:
- 35 m
- Sof faction name:
- caldaribase
- Volume:
- 1,600 m3
Description
Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.