Assault Damage Control I
Inventory group: Module > Damage Control
Variations
Market
Basic
- Mass:
- 5,000 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 5 m3
- Mass:
- 5,000 kg
- radius:
- 1 m
Module
- Activation time / duration:
- 8.775s
- Cannot Auto Repeat:
- true
- Reactivation Delay:
- 2m 30s
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 28 tf
- Powergrid Usage:
- 1 MW
- Activation Cost:
- 32 GJ
Required Skills
Shield
Armor
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,462 |
Pyerite | 3 |
Mexallon | 62 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Assault Damage Control I Blueprint
Industry
Adam4Eve Material InfluenceOther
- metaGroupID:
- 0
Type Info
- Type ID:
- 47254
- Group ID:
- Damage Control
- Icon ID:
- 21860
- Market group ID:
- Damage Controls
- Meta group ID:
- 1
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.
Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.
Only one Damage Control can be fit at a given time.
Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.