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Inquisitor

Market group: Ships > Frigates > Standard Frigates > Amarr
Inventory group: Ship > Frigate

Traits

Type Bonuses

Amarr Frigate bonuses per level

Role Bonuses

Variations

Type
InquisitorTech I225 HP500 HP330 HP51 MW135 tf675 GJ3242
PurifierTech II350 HP600 HP450 HP45 MW305 tf355 GJ53323
DeaconTech II300 HP550 HP400 HP57 MW145 tf675 GJ3252

Basic

Mass:
1,630,000 kg
Packaged volume:
2,500 m3
Portion size:
1
Capacity:
250 m3
Volume:
28,700 m3
Mass:
1,630,000 kg
radius:
21 m

Cargo

Capacity:
250 m3

Rigging

Rig Size:
small
Calibration:
400 points

Drones

Drone Bandwidth:
5 Mbit/sec

Required Skills

Insurance

Reprocessing

Portion size:
1
OutputQuantity
Tritanium13,333
Pyerite3,333
Mexallon1,333
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Output Inquisitor:
1
Manufacturing time:
1h 40m
Copy time:
1h 20m
Material research:
35m
Time research:
35m

Type Info

Type ID:
590
Base price:
300.00k ISK
Capacity:
250 m3
Faction ID:
500003
Graphic ID:
55
Group ID:
Frigate
Market group ID:
Amarr
Meta group ID:
1
Published:
true
Race ID:
4
Radius:
21 m
Sof faction name:
amarrbase
Sound ID:
20063
Volume:
28,700 m3

Description

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.