Exequror
Traits
Type Bonuses
- 12.5 % bonus to Remote Armor Repair Systems amount
- 5 % reduction in Remote Armor Repair Systems activation cost
Role Bonuses
- 430 % bonus to Remote Armor Repair Systems optimal range and falloff
- 100 % bonus to Repair Drone Operation transfer amount
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exequror | Tech I | 1,000 HP | 1,400 HP | 1,600 HP | 610 MW | 275 tf | 1,925 GJ | 3 | 4 | 6 | 3 | ||
Oneiros | Tech II | 1,280 HP | 1,758 HP | 2,285 HP | 1,050 MW | 370 tf | 1,925 GJ | 4 | 4 | 5 | 2 | ||
Exequror Navy Issue | Faction | 1,800 HP | 1,950 HP | 2,550 HP | 1,030 MW | 340 tf | 1,500 GJ | 5 | 4 | 6 | 4 |
Market
Basic
- Mass:
- 11,020,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 1,600 HP
- Capacity:
- 495 m3
- Volume:
- 113,000 m3
- Mass:
- 11,020,000 kg
- radius:
- 224 m
Resistances
Cargo
- Capacity:
- 495 m3
Fitting
- Powergrid Output:
- 610 MW
- CPU Output:
- 275 tf
- High Slots:
- 3
- Medium Slots:
- 4
- Low Slots:
- 6
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.5
- heatAttenuationMed:
- 0.63
- heatAttenuationLow:
- 0.76
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 55,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 14 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 80 m
- Scan Resolution:
- 295 mm
- scanSpeed:
- 5.5s
Navigation
- Maximum Velocity:
- 240 m/sec
- Inertia Modifier:
- 0.61 x
Drones
- Drone Capacity:
- 50 m3
- Drone Bandwidth:
- 50 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 1,925 GJ
- Capacitor Recharge time:
- 6m 25s
Shield
- Shield Capacity:
- 1,000 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,400 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 1,600 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 400,000 |
Pyerite | 95,000 |
Mexallon | 28,800 |
Isogen | 8,000 |
Nocxium | 1,000 |
Zydrine | 280 |
Megacyte | 112 |
Manufacturing
- Blueprint:
- Exequror Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 750
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- Falloff Bonus:
- 430 %
- Optimal Range Bonus:
- 430 %
- shipBonusGC:
- -5
- shipBonusGC2:
- 12.5
- maxDirectionalVelocity:
- 2000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 100
- typeColorScheme:
- 11331
Description
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequror.
The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.