Dual Afocal Light Maser I
Inventory group: Module > Energy Weapon
Variations
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 1 m3
- Volume:
- 5 m3
- Mass:
- 500 kg
- radius:
- 1 m
Cargo
- Capacity:
- 1 m3
Fitting
- CPU usage:
- 9 tf
- Powergrid Usage:
- 7 MW
- Activation Cost:
- 5 GJ
Targeting
- Signature Resolution:
- 40,000 m
Weapon
- Damage Modifier:
- 3.15 x
- Accuracy falloff:
- 2,000 m
- Optimal Range:
- 10,107 m
- Rate of fire:
- 4s
- Turret Tracking:
- 117
- Reload Time:
- 0s
Ammunition
- Charge size:
- small
Required Skills
Overloading
- Heat Damage:
- 1 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 784 |
Pyerite | 2 |
Mexallon | 35 |
Isogen | 6 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- slots:
- 1
- targetModule:
- 0
- Overload rate of fire bonus:
- -15 %
- typeColorScheme:
- 11313
Type Info
- Type ID:
- 6633
- Capacity:
- 1 m3
- Graphic ID:
- 11110
- Group ID:
- Energy Weapon
- Icon ID:
- 352
- Market group ID:
- Small
- Meta group ID:
- 1
- Published:
- true
- Race ID:
- 2
- Radius:
- 1 m
- Sof faction name:
- amarrbase
- Volume:
- 5 m3
Description
This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon.
Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.