Squall
Traits
Type Bonuses
- 20 % bonus to missile damage
- 10 % bonus to ship infrastructure hold capacity
Role Bonuses
- 90 % reduction to Heavy Missiles, Heavy Assault Missiles and Light Missiles cpu and powergrid fitting requirements
- 90 % reduction to effective distance traveled for jump fatigue
- can link to Skyhook Reagent Silo bypassing the normal ship class restrictions
Defenses
Variations
Market
Basic
- Mass:
- 12,800,000 kg
- Packaged volume:
- 20,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 1,000 HP
- Capacity:
- 3,000 m3
- Volume:
- 250,000 m3
- Mass:
- 12,800,000 kg
- radius:
- 196 m
Resistances
Cargo
- Capacity:
- 3,000 m3
- Infrastructure Hold Capacity:
- 45,000 m3
Fitting
- Powergrid Output:
- 250 MW
- CPU Output:
- 395 tf
- High Slots:
- 4
- Medium Slots:
- 5
- Low Slots:
- 3
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.63
- heatAttenuationMed:
- 0.71
- heatAttenuationLow:
- 0.5
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 45,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 11 points
- Signature Radius:
- 195 m
- Scan Resolution:
- 240 mm
- scanSpeed:
- 9s
Navigation
- Maximum Velocity:
- 175 m/sec
- Warp Speed Multiplier:
- 4.5 x
- Inertia Modifier:
- 0.8 x
- Jump Fatigue Multiplier:
- 0.1 x
Drones
- Drone Capacity:
- 0 m3
- Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 1,250 GJ
- Capacitor Recharge time:
- 8m 20s
Shield
- Shield Capacity:
- 2,000 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 500 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 1,000 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 540,000 |
Pyerite | 180,000 |
Mexallon | 36,000 |
Isogen | 10,000 |
Nocxium | 1,500 |
Zydrine | 350 |
Megacyte | 140 |
Manufacturing
- Blueprint:
- Squall Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 100
- uniformity:
- 1
- warpCapacitorNeed:
- 1.08911e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 50
- typeColorScheme:
- 11324
- shipBonusUH1:
- 10
- shipBonusUH2:
- 20
Description
The Squall-class hauler was first commissioned from ORE by Upwell to aid in their nullsec colonization efforts. Building on ORE's recent advances in compression technology and their experience with large specialized cargoholds, the Squall has been outfitted with a Infrastructure Hold capable of storing many items produced by Upwell, such as structures, service modules, sovereignty infrastructure, planetary infrastructure, and deployables. Additionally, the hold also contains several sealed subchambers, allowing it to safely transport and maintain suitable environments for almost any kind of Reagent, Organism or Entity.
With Upwell shipping lanes facing new increasing threats from the emergence of The Deathless Circle and rising pirate activity in YC125, Mordu's Legion was brought onboard as a co-designer, outfitting the Squall with an array of missile defenses. Despite being a Hauler, the Squall is capable of deterring most small pirate raiding and scouting fleets without an escort.